A Field Study on Spontaneous Gaze-based Interaction with a Public Display Using Pursuits
Title of conference publication:
UbiComp/ISWC'15
Subtitle of conference publication:
Adjunct Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers
Conference title:
ACM International Joint Conference on Pervasive and Ubiquitous Computing (2015, Osaka); ACM International Symposium on Wearable Computers (2015, Osaka)
Venue:
Osaka, Japan
Year of conference:
2015
Date of conference beginning:
07.09.2015
Date of conference ending:
11.09.2015
Place of publication:
New York, NY, USA
Publisher:
ACM
Year:
2015
Pages from - to:
863-872
Language:
Englisch
Keywords:
field study ; pervasive displays ; public displays ; pursuits ; smooth pursuit eye movement
Abstract:
Smooth pursuit eye movements were recently introduced as a promising technique for calibration-free and thus spontaneous and natural gaze interaction. While pursuits have been evaluated in controlled laboratory studies, the technique has not yet been evaluated with respect to usability in the wild. We report on a field study in which we deployed a game on a public display where participants used pursuits to select fish moving in linear and circular trajectories at different speeds. The study ran for two days in a busy computer lab resulting in a total of 56 interactions. Results from our study show that linear trajectories are statistically faster to select via pursuits than circular trajectories. We also found that pursuits is well perceived by users who find it fast and responsive. «
Smooth pursuit eye movements were recently introduced as a promising technique for calibration-free and thus spontaneous and natural gaze interaction. While pursuits have been evaluated in controlled laboratory studies, the technique has not yet been evaluated with respect to usability in the wild. We report on a field study in which we deployed a game on a public display where participants used pursuits to select fish moving in linear and circular trajectories at different speeds. The study ran... »