This theses reflects on the general problem of aggregation and deaggregation in high resolution combat simulation systems and presents a new method for the aggregated modelling of dismounted infantry in such systems. Preceded by an introductory description of the changed relevance of modelling and simulation tools for the planning and execution of operations other than war, different methods for multi-variable-resolution modelling including their specific advantages and limits are presented. The subsequent chapter describes existing methods for the aggregated modelling of dismounted infantry forces in high resolution combat simulation systems. For various methods - like for example the well known Lanchestrian Model of Warfare and Markov-Processes - the use of aggregated model parameters, without a directly measurable equivalent in military reality, can be identified as their main shortcoming. In case of even small variations in the modelled scenario, these aggregated model parameters usually have to be redetermined by time costly analytical processes or the use of non-aggregated simulation systems. Therefore existing methods for aggregation have to be judged as lacking in the flexibility needed to adequately support military personal. As an result of this conclusion, a new method for the aggregated modelling of dismounted infantry forces is developed. The so called "Leitschützenprinzip" combines homogenous individual combat systems into aggregated combat elements. To model the basic combat processes, like movement, target acquisition and shooting, of this aggregated combat elements, normally non-aggregated algorithms are slightly modified and used in a event-discrete simulation - without the need for aggregated model parameters. The experimental combat simulation system SAMBA (Simple Attrition Model for variably Aggregated Forces) serves as an example for the implementation of this new aggregation method and is used to systematically examine a large number of different scenarios. As a result of these tests it can be concluded, that the newly developed "Leitschützenprinzip" is able to provide a method for variable aggregation and the flexible modelling of frequently changing infantry scenarios. While distinctly reducing the time needed to simulate a given scenario, the new aggregation method is at the same time able to preserve consistence between the results of aggregated and deaggregated simulation.
«This theses reflects on the general problem of aggregation and deaggregation in high resolution combat simulation systems and presents a new method for the aggregated modelling of dismounted infantry in such systems. Preceded by an introductory description of the changed relevance of modelling and simulation tools for the planning and execution of operations other than war, different methods for multi-variable-resolution modelling including their specific advantages and limits are presented. The...
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