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Autoren:
Dobrovsky, Aline; Borghoff, Uwe M.; Hofmann, Marko 
Dokumenttyp:
Konferenzbeitrag / Conference Paper 
Titel:
An Approach to Interactive Deep Reinforcement Learning for Serious Games 
Titel Konferenzpublikation:
2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) 
Konferenztitel:
IEEE International Conference on Cognitive Infocommunications (7., 2016, Wroclaw) 
Tagungsort:
Wroclaw, Poland 
Jahr der Konferenz:
2016 
Datum Beginn der Konferenz:
16.10.2016 
Datum Ende der Konferenz:
18.10.2016 
Verlag:
IEEE 
Jahr:
2016 
Seiten von - bis:
85-90 
Sprache:
Englisch 
Stichwörter:
Cognitive Systems ; Deep Learn - ing ; Serious Games,—Interactive Reinforcement Learning 
Abstract:
Serious games receive increasing interest in the area of e-learning. Their development, however, is often still a demand- ing, specialized and arduous process, especially when regard- ing reasonable non-player character behaviour. Reinforcement learning and, since recently, also deep reinforcement learning have proven to automatically generate successful AI behaviour to a certain degree. These methods are computationally expensive and hardly scalable to various complex serious game scenarios. Fo...    »
 
ISBN:
978-1-5090-2645-6 ; 978-1-5090-2644-9 
Fakultät:
Fakultät für Informatik 
Institut:
INF 2 - Institut für Softwaretechnologie 
Professur:
Borghoff, Uwe M. 
Open Access ja oder nein?:
Nein / No